For our last and final project in Art 381, We were to create our own mini game using the program Unity.
There were no real protocol in creating a game so I decided to be ambitious and create a 3D game.It was definitely a serious project and I learned that a team of one person wouldn't be enough to create a legit game with NPC, Quests, etc. However it was definitely an awesome project to overcome and this is something I can see doing as a job or even just for fun.
For my game, I started out as just trying to get acquainted with the Unity program. I had access to 3D modeling, scripting, and creating a whole universe.
It is definitely important to stay organized when creating a project. I easily got lost sometimes trying to create simple objects such as cubes and spheres.
My first stage, I felt, depicted a sort of chaotic world where people can explore and learn the controls. A sort of tutorial. It had no texture just an empty sort or world where my character questions the world around her.
My next level got more detailed with textures and trees and I wanted it to seem that the world was splitting apart and becoming something more.
My final level was a full blown terrain that had my character spawn in a little village. I toiled in scripting just so that I can have an NPC give her a quest of sorts but I just wanted the player to be able to explore such an amazing landscape.
Although my game felt unfinished, if given a bit more time I would have been able to create something beautiful and meaningful. My full story would have been my main character, Cyanie, entering a coma which placed her in a chaotic world. Her quest was to learn that she had been in an accident and to leave the world to get back to reality but along the way she would discover that the chaos of her city life didn't compare to a world of nature. If I was given more time this project could have been epic but I think, for as far as I got, I accomplished a lot.
This project was definitely a great one!